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  1. #1

    United States All-American Football League


    The USA-AFL is the cornerstone of the World Football Federation and parent league for Outlaw Rules Football. It's earliest beginnings follow the travels of a mysterious man named Juana Carlos de Alba who worked for various railroads and developed a unique style of football based on Ulama from his native homeland in Sinaloa, Mexico. He would gradually create a new game based on various other similar games played by railroad workers. The Irish introduced him to Caid, he learned a French variation of the Native sport called Pasuckuakohowog, Chinese workers introduced him to Cujo and he even added elements of Australian Rules Football based on the Aboriginal sport of Marn Gook.

    The game created by Juana Carlos de Alba also would include rules more familiar to Canadians who were more interested in Rugby and eventually, it merged with American Rules Football. American Rules Footballderived heavily from "Mob Rules Football" played in locations across Europe while adding in elements of Rugby and Soccer. It had evolved from various locations until becoming the Boston Game in 1862 with the Oneida Football Club. Although firmly grounded in the eastern states, the Boston Game moved westward following the US Civil War where it became spearheaded by a man named Hollis Ward. It would be Ward who merged the eastern and western games into a new style of play he called Fracas.

    Like Juan Carlos de Alba before him, Wards team played other railroad teams. Unlike de Alba, Ward focused more on the communities and towns where they played their games and encouraged them to create their own teams sponsored by local businesses. Ward then organized these community teams into what he called the Outlaw Football League and evolved Fracas based on a set of rules each community had to agree on as each seemed to want to play by their own set of rules. Outlaw Rules Football was formed because each community would still be allowed a few "home rules" that visiting teams had to agree to and the OFL became a success as teams won on the road beating the home teams at their own rules.

    Facing them would eventually be a rival calling itself the All-American Football League which played by standard American Rules Football codified rules. The two leagues were eventually merged by 1895 and preserved the AAFL name brand for the league and Outlaw Rules for it's style of play. As the AAFL expanded eastward, the greatest change occurred with the dissolution of the first National Football League when one of it's founders became the first Commissioner General of the AAFL. Dave Berry would conceal his involvement in the USA-AFL much as he had concealed the involvement of Major League Baseball owners involvement in the NFL to avoid conflicts of interest at this very sensitive time in the AAFL's development.




    Under Berrys governance, the All-Star Football League and Colonial Football League came into existence as separate leagues and then would be merged with none knowing of his involvement. He was also behind the creation of the United States Baseball league which would partner with his new United States All-Star Football League. But then, he would merge this league with the All-American Football league in 1907 to finally bring into existence the United States All-American Football League. The USA-AFL inherited certain differences from these leagues vs their American Rules counterparts. Some of these differences included wearing denim pants instead of canvas, wearing colored helmets with logos stitched into the leather and using vulcanized rubber in addition to normal padding.

    Early "Outlaw Rules" games were played under a winner take all scenario regarding ticket proceeds. This ended by 1910 as losing teams were at least provided travel expenses and meal tickets to cover food costs. By 1914, the league was pooling its resources and providing for all the needs of its players. The owners themselves owned railroads, were food producers and hotel owners who provided for all travel expenses allowing their teams to travel nationwide where rival leagues could not. While other leagues were still playing for what the game earned at the gate, the USA-AFL were paying their players a salary made possible by diversifying and investments.

    The USA-AFL played to survive rather than to prosper during lean economic times and found ways to succeed financially even when attendance at games was low. They evolved their conference structure to place older; better-established teams in the USA Conference while putting expansion teams, teams they acquired through purchase or merger, Canadian or Mexican teams and weak USA Conference teams in the AFL Conference. By absorbing teams from other leagues through mergers and acquisitions, they gained investment, resources, people and fans from these franchises. They also created athletic clubs to build grassroots fan support for each team while investing in sports equipment providers, newspapers, magazines, radio and television; anything that seemed a solid investment moving them into the future.

    Between the World Wars, the USA-AFL expanded rather than retracting because of such policies and had multiple teams in several key states. Unlike other leagues that played city by city, the USA-AFL expanded with the intent of merging or relocating these additional teams into other states. Many states lacked the population and resources to support a team at the time the league was expanding. This led to a policy in which the league agreed to turn over majority ownership of a team to the city or state to be supported by taxpayer dollars. While the league was building its war chest, it also invested to create the United States Negro Football League (USNFL) during this time due to discrimination and bans in other leagues.




    The USA-AFL was divided into two conferences by design where the older, better-established teams being placed in the USA Football Conference (UFC) which had better draft privileges. The AFL Football Conference (AFC) absorbed new teams through expansion, acquisition or teams based outside the US who were given better trading privileges. While the USA-AFL had founded different development leagues and merged with leagues that had folded, moving into the 1960's would bring about an era where footballs growing popularity meant ever increasing costs. This proved difficult for the USA-AFL as it had earned a reputation as the Industrial Football League because the majority of the owners were railroads, beer breweries, mining, manufacturing and construction companies.

    The World Football League began a bidding war that raised player salary demands and forced a rapid increase in ticket prices to watch football as entertainment. Less than a decade after absorbing the WFL when it failed, the USA-AFL faced another league that increased the bidding wars for players when the USFL came upon the scene. Absorbing the USFL, the USA-AFL completed it's objective of having one team in each state including a team in Washington D.C. and one in Puerto Rico. The USA-AFL would be first among nations vying for the WFF World Cup because Team America had many advantages forcing the league to disqualify itself in favor of its development leagues until 2000.

    The USA-AFL shifted it's Canadian franchises to the World Football Federation by 1958 for further development as the Royal Canadian Provincial Football League. It's only team in Mexico would also be placed under WFF control to begin founding the United States All-Mexican Football League by 1963. They abandoned the USC vs AFC format in favor of an Atlantic Coast vs Pacific Coast conference arrangement by 1982. By 1986, it had placed a team in every state with two additional teams in Washington DC and Puerto Rico. The league would also develop a 24 game regular season and eight divisions requiring them to play every team in their division twice, then half their remaining games are played against intra-conference teams and the other half against the rival conference teams.

    Like the current system in the RCPFL, the USA-AFL had a tier system during the middle period of its existence. This tier system essentially divided the league into two leagues with smaller markets in one and larger markets in the other. This would allow smaller market teams to survive and compete while playing the majority of their games against other small market franchises. When they did play a Tier One team, a Tier Two team gained a full victory and the Tier One team received half a defeat. But, when the Tier One team defeated the Tier Two team, they gained a full victory and the losing team half a defeat. Skill and ability would be its own reward for Tier One against Tier Two and the system ended when every team could meet a salary cap set by the league.

    The Tier Two championship game was called the Iron Bowl because many Tier Two players played multiple positions on offense and defense resulting in them earning the title of "iron men". They started their season a week before Tier One because of how the playoffs were set up. Unless the Tier One champions of both conferences had the exact same record, the team with the weaker record would have to play the Tier Two champion giving the team with the best record in the league a bye week. If the Tier Two Iron Bowl champion defeated the Tier One representative, then they would get the right to play in the Ultra Bowl. When this happened, it became known as the Contest of Champions because the Tier One teams are champions over their respective conferences regardless if the Tier Two champion played in the Ultra Bowl.






    United States All - American Football League


    Atlantic Conference


    Southeastern Division I


    West Virginia Coal Miners
    Birmingham Grizzlies
    Mississippi Gamblers
    Arkansas Gators
    Memphis Maulers
    Shreveport Pirates
    Louisville Stallions


    Southeastern Division II


    South Carolina Destroyers
    Virginia Swashbucklers
    Atlanta SaberCats
    North Carolina Gunners
    Orlando Predators
    Caribbean Hurricanes


    Northeastern Division I


    New Jersey Wrecking Crew
    New England Nightmares
    Portland Breakers (Maine)
    Columbus Bulldogs
    Manchester Revolution
    Portland Breakers


    Northeastern Division II


    Washington Generals (DC)
    Delaware Diamondbacks
    Rhode Island Reds
    Connecticut Rockets
    Baltimore Tigers
    Philadelphia Steam
    Boston Celts




    Pacific Conference


    Southwestern Division I


    Los Angeles Gladiators
    Utah Raptors
    Honolulu Sharks
    Arizona Wranglers
    Las Vegas Mavericks
    New Mexico Invaders
    Colorado Gunslingers


    Southwestern Division II


    San Antonio Undertakers
    Oklahoma Wildcats
    South Dakota Stampede
    Omaha Bulls
    Kansas City Tornadoes
    North Dakota Mustangs


    Northwestern Division I


    Chicago Monsters
    Milwaukee Indians
    Detroit Demons
    Minnesota Mountain Lions
    Indianapolis Enforcers
    St Louis Arsenal
    Des Moines Blackhawks


    Northwestern Division II


    Anchorage Timberwolves
    Seattle Thunderbolts
    Oregon Silverbacks
    Montana Mammoths
    Idaho Bighorns
    Cheyenne Warriors





    Last edited by Armorbeast; August 22nd, 2017 at 04:45 AM.


  2. #2
    Post-Season and Championships

    Post-season in the USA-AFL begins when the first three teams in each division are eliminated. That leaves ten teams per division with the top two teams with the best win / loss ratio with a bye week as the eight remaining teams play wildcard games that cuts their number down to four. The following week, these four teams play on a Saturday to cut their number down to two with the Division Championship being played the following day. The team that loses the division championship is not eliminated by the loss leaving four teams per division to move into the third and final stage of post-season play. The winner of the Division Championship plays the loser of the Wildcard game and the loser of the Division Championship plays the winner of the Wildcard game. The two winning teams play then play to determine who moves on to play in the Conference Championship. The final two teams remaining after the Conference Championships will then meet in the Ultra Bowl to decide the league champion.

    The reason the USA-AFL developed this format is that too many division championships were being chosen where fans found reason to challenge the decision where other teams had identical records. It was then decided in 1948 that winner of the Division Championship had to win it on the field rather than having the winner chosen based on statistics rather than actual win / loss percentage. It would also generate additional excitement and championship pride for fans in cities that did not win a conference or league championship. Since this format was adopted, most of the teams who win the Ultra Bowl are Division Championship winners. However, roughly a third of the winners did not win a Divisional Championship while over half of those who lost the Ultra Bowl did not win Divisional Championships proving the system does give every team a chance... but a chance they must prove able to capitalize on.


    Ultra Bowl Championships

    1907
    1908
    1909
    1910
    1911 Chicago Bruins
    1912
    1913
    1914
    1915 Chicago Bruins
    1916
    1917
    1918
    1919
    1920
    1921
    1922
    1923
    1924
    1925
    1926
    1927
    1928
    1929 Oklahoma Wildcats
    1930
    1931
    1932
    1933
    1934
    1935
    1936 Rhode Island Reds
    1937 Rhode Island Reds
    1938
    1939
    1940
    1941
    1942
    1943 Des Moines Blackhawks
    1944 Washington Generals
    1945
    1946
    1947 Chicago Monsters
    1948
    1949
    1950 Columbus Bulldogs
    1951 Los Angeles Gladiators
    1952
    1953
    1954
    1955
    1956
    1957
    1958
    1959
    1960
    1961
    1962 Columbus Bulldogs
    1963
    1964
    1965 Memphis Maulers
    1966 Montana Mammoths
    1967
    1968
    1969 Birmingham Grizzlies
    1970
    1971
    1972 Delaware Diamondbacks
    1973
    1974 New Jersey Wrecking Crew
    1975
    1976 Idaho Bighorns
    1977
    1978
    1979
    1980
    1981 Connecticut Rockets
    1982
    1983 Birmingham Grizzlies
    1984
    1985
    1986 Mississippi Gamblers
    1987
    1988
    1989
    1990 Oklahoma Wildcats
    1991
    1992
    1993
    1994
    1995
    1996
    1997
    1998 Arizona Wranglers
    1999 Memphis Maulers
    2000
    2001
    2002
    2003
    2004
    2005
    2006
    2007
    2008
    2009
    2010
    2011 Chicago Monsters
    2012
    2013
    2014
    2015 Birmingham Grizzlies
    2016


    Rockefeller Cup

    The Rockefeller Cup was provided by industrialist J.D. Rockefeller in 1907. It is a gold and silver cup of unknown origin later revealed as the work of Bavarian craftsmen possibly from the 17th century. It was first lent to the USA-AFL for its first championship game and then purchased by league owners when its true value was still unknown. Although a beautiful work of art, it was first treated roughly and the winning team drank beer from it to celebrate their victory. When its true value was learned in 1919, an enormous base was built around it in the shape of a sterling silver beer keg. A large crystal cup would then be added to its top which was held upon the backs of three gold, Atlas type characters for stability.

    From each hand of the kneeling Atlas figures, gold binders stretch to the top of the cup where a gold ring around it's edge ensures the cup doesn't fall out if lifted. Four columns would be added connecting the base of the trophy to the base of the cup to make it easier to hold when players lifted the large trophy. In the middle of each ornate column would be the figure of a god or goddess. One is the Roman god Vulcan. One is the Greek goddess Athena. The third represents the Celtic goddess Andraste and the fourth represents the Native American Great Spirit. Its bottom would be made of gold and four silver plates were placed upon it to engrave the results of the four most recent championship games.

    When each of these plates is replaced, they are put upon the base beneath it as a permanent record of each championship game emblazoned on its surface. This new base includes images of mountains, a train, cars, factories and various animals added into it as symbols of the league founders. The top of the base was a four-sided design used to hold the new cup and, upon which, four silver plates had been added. Each silver plate held the results of the most recent championship games and when a new championship game completed, the fourth plate was removed to be placed permanently upon its base. The winners of the Ultra Bowl would be given a replica of the cup in sterling silver and the players themselves allowed to take a drink of a special blend malt liquor from the actual Rockefeller Cup itself.
    Last edited by Armorbeast; January 17th, 2017 at 07:35 PM.

  3. #3
    Schedules & Development Leagues

    The USA-AFL plays a 28 game regular season with no pre-season matchups as every game counts on their schedule. Teams play 14 games one game per week. However, the other 14 games they play two games a week for a total of 21 weeks. The USA-AFL requires that every player plays at least half the season they are on the team. They are able to achieve this because of their deep 78 player roster and development leagues allowing them to call players up as needed.

    When players are injured, they are sent down to the development leagues on the sidelines to attract fans and to help the staff develop better teams. This requires a higher level of strategy where players play quarters, halves or entire games to meet this requirement. They use this to create the equivalent of an "off-week" for players who need time to recover or rest for a week or two during the season. There is a bye week at mid-season where teams get a week off to prepare for the second half and to allow everyone time to recover from the exhausting schedules they play.

    From a very early time, the USA-AFL recognized that while the game could be violent it didn't have to result in career ending injuries. Efforts were made to take players off the field who were injured and even though they did not recognize concussions as damaging early on, they did require players to sit out the rest of the game if they were rendered unconscious. These policies began after a player for the Chicago Bruins dropped dead after a game where he suffered a head injury that rendered him unconscious but where he was awakened using smelling salts and played the rest of the game.

    Unlike other leagues that adopted rules to prevent players from playing with injuries or to protect the quarterback, the USA-AFL would not. Part of the game is the risk of injury and playing through them where they are not life threatening. If the player wished to sit out because of an injury, they will be dropped to the development leagues and replaced. This means they may not return to pro status if their replacement does well and their contracts can be voided with the pro team they play for if they don't return. This only comes into effect if the player chooses not to play for the team and is dropped to development league status and not if the team itself moves them to a development league out of necessity to elevate a player to replace them.

    Development leagues operate under their own rules and systems of play. They are, however, governed by the USA-AFL where economic matters come into play as the USA-AFL pays for their operation costs and manages their financial affairs. Private investors are partners with the USA-AFL as stockholders in the USA-AFL itself


    Entertainment & Awards

    The USA-AFL is also about trophies as all teams have some sort of trophy they present during a match-up where the winners keep the trophy until the next time they play one another. These trophies generally take three primary forms as there are coins, statues and cups. Almost all of these show signs of age because if they aren't one of the older teams, they inherit objects once used by defunct teams or objects of value donated by people of importance.


    The USA-AFL employs a network of marketing experts whose sole job is to find ways to reward fans for attending games. This includes halftime and postgame shows with live entertainment which often takes a form specifically tailored to the surrounding fan base. It can also take the form of the latest hit movies broadcast on stadium theater screens. In Omaha Nebraska, this often takes the form of rodeos as an example of a specific form of entertainment unique to them. In Indianapolis and Atlanta, their stadiums were designed for auto racing as entertainment after games. For these reasons, they offer more expensive tickets for fans to stay for both or less expensive tickets for fans who want to attend one event but not the other.

    These marketing specialists do everything from arranging dinners at expensive restaurants to providing new cars. They also oversee investments back into these communities which helps them to secure financial aid and goodwill within their host city and state. They are heavily involved in providing charity and organizing community efforts to improve the lives of others.


    Team Roster

    Each team has a total of 42 players with 15 players on the field per team. This is four players more than the traditional US game and three more than the traditional Canadian game. This includes two Wingbacks on offense whose job is to offer additional protection for the Quarterback but cannot handle the ball other than to recover a fumble which cannot be advanced by them. The offense may include an additional player in any position including an additional Quarterback, running back, wide receiver, etc...
    The area around the Quarterback is referred to as the "Nest" where no more than five players may be including the Quarterback. The reason for the increased number of players is that Quarterbacks have less protection under the rules of the game. To balance the increased number of players on the offense, the defense also has 15 players with two Deepbacks, a Rover and one or two Gunners. The Deepbacks are positioned in the End Zone acting in a capacity as Goalies on a hockey team with one being allowed to rush forward when a play begins to help the team against deep plays. The second Deepback also serves to return any unexpected kicks as a Kick Return specialist or a Goal Line Tackle because they can only leave the End Zone when a punt or field goal are attempted and when an offensive player has entered the defenses own ten yard line.



  4. #4
    Rules Development


    So ok, how would a league like this play their games and what would the rules be?




    Overtime Rules;

    Ball is placed on the 50 yard line if receiving team of the kickoff does not score or pass the midfield marker on the return.
    Overtime lasts ten minutes and does not end when a team scores as the entire ten minutes must be played.
    Second Overtime (if needed) lasts ten minutes and first to score wins to end the game.
    If the second overtime ends in a tie, a tie counts more than a loss. A team with an 8 - 3 record would be behind a team that is 8 - 2 - 1

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