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USA-AFL

Started by Armorbeast, September 21, 2019, 02:53:22 am

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Armorbeast




The USA-AFL begins in the mid-19th century with the travels of a mysterious man named Juana Carlos de Alba who worked for various railroads and played a unique style of football based on Ulama from his native homeland in Sinaloa, Mexico. It was an Aztec game but began to change as Alba adopted the rules of other similar games played by railroad workers. The Irish introduced him to Caid, he learned a French variation of the Native sport called Pasuckuakohowog, Chinese workers introduced him to Cujo and he even added elements of Australian Rules Football based on the Aboriginal sport of Marn Gook.

Outlaw Rules Football has its roots in the Western US where American Rules Football evolved in the Eastern US and became further changed as it moved into Western Canada where Rugby was played. American Rules Football derived heavily from "Mob Rules Football" played in locations across Europe while adding in elements of Rugby and Soccer. It had evolved from various locations until becoming the Boston Game in 1862 with the Oneida Football Club. Although firmly grounded in the eastern states, the Boston Game moved westward following the US Civil War where it became spearheaded by a man named Hollis Ward.

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It would be Ward who merged the eastern and western games into a new style of play he called Fracas but it remained a game played largely by railroad workers. Ward began to focus more on communities and towns where they could play before paying crowds betting on the games. Communities and businesses began sponsoring their own teams and codified rules leading to the formation of the Outlaw Football Association. As they expanded to the East, their teams began playing those of the All-Star Football Association before the best of these merged to form the All-American Football League in 1895.

Dave Berry of the first National Football League became League Commissioner in 1902 following the dissolution of the NFL but kept his involvement at a minimum. Under Berry's governance, the AAFA absorbed the United States Football Association and Colonial Football League to become the United States All-American Football League in 1906 which began play in the following season. Early "Outlaw Rules" games were played under a winner take all scenario regarding ticket proceeds. This ended by 1910 as losing teams were at least provided travel expenses and meal tickets with the league was pooling its resources and providing for all the needs of its players by 1914.

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Nicknamed the Industrial League because its owners were all industrial business owners by 1916, the USA-AFL played to survive rather than to prosper as the leagues combined resources paid for all their bills and player salaries. They evolved their conference structure to place older; better-established teams in the USA Conference while putting expansion teams, Canadian, Mexican and western USA Conference teams in the AFL Conference. By absorbing teams from other leagues through mergers and acquisitions, they gained investment, resources, people, and fans from other leagues.

The league would also create a farm system to develop talent, future expansion teams and to preserve failed teams lacking the success to remain at the pro levels. Between the World Wars, the USA-AFL expanded rather than contracting because of such policies and had multiple teams in several key states. Unlike other leagues that played city by city, the USA-AFL expanded with the intent of merging or relocating until they one day had at least one team in every state at the pro level. Many states lacked the population and resources to support a USA-AFL franchise at the time the league was expanding allowing the USA-AFL to have multiple teams in several states.

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As the leagues' collective resources grew, they could then turn some of these teams into USA-AFL franchises by negotiating deals with state and local leaders for public investment. To ensure that this development continued, three community investment packages would be offered for the small individual investor, the midsize investor, and the large investor with each basically purchasing limited stock ownership. Only the financially weakest of these teams would be majority-owned by these investors as the rest would remain majority-owned by wealthy ownership groups and individuals. 

When its warchest became strong enough, the USA-AFL created the United States Negro Football League (USNFL) due to discrimination and bans in other leagues. The USNFL was only a farm league but it created opportunities for black Americans they otherwise wouldn't have. By the 1960's, would bring about an era where footballs growing popularity meant ever increasing costs. This proved difficult for the USA-AFL as it had earned a reputation as the Industrial Football League because the majority of the owners were railroads, beer breweries, mining, manufacturing and construction companies.

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The World Football Federation emerged in 1964 as a parent organization to control the USA-AFL and its farm leagues because it was growing too large to be managed by the professional league. The 1970's saw the birth of leagues in Canada and Mexico, bidding wars, increased player salary demands, higher ticket prices, and American Football becoming the dominant sports entertainment in North America. As the WFF continued expansion into other nations, the WFF World Cup Championship was created with the USA-AFL being represented by its farm leagues as Team America. The USA-AFL completed its objective of having one team in each state by 2000 adding teams in Washington D.C. and Puerto Rico in 2010.

The USA-AFL then split into four regional conferences and eight divisions with the Royal Canadian Provincial Football League finally lifting itself to full professional status. Outlaw Rules Football emphasized an Iron Man style where players serve in multiple roles such as a Running Back who plays Quarterback and Punter or playing both offense and defense. They would also begin employing women both in the coaching staff, as referees, and as players in certain roles such as the Kicker and Punter. This led to the Conference Championship game in the USAC and AFWC both becoming known as the Iron Bowl after the other six postseason teams were eliminated.

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Beginning postseason play requires a determination of who qualifies for the postseason. On the average year, two teams qualify from each division that have the best records. They are then given a one-week bye to prepare for the Division Championship. However, should three or even four teams in a division have a better record than one or both teams in the other division in their conference, the weakest two of the three division qualifiers must play a Wildcard game during the bye week. Only then can the winner of this game move on to the Division Championship with each having its own bowl game to determine who moves on.

There are four Conference Champions at this point, a Final Four, where the Atlantic Super Conference and the Pacific Super Conference games yet to be played. The Contest of Champions then begins to determine the Atlantic Champion and the Pacific Champion laying foundations for a final championship game called the Ultra Bowl to determine the overall league champion for the season. The Ultra Bowl is the last game of the season and it is the final goal of every team to reach this point where the winner gets to claim the Rockerfeller Cup and bragging rights for the upcoming year even if they fail to repeat.





Atlantic Super Conference


Southern Conference



Gulf Coast


Birmingham Grizzlies
Mississippi Gamblers
Arkansas Gators
Memphis Maulers
Shreveport Pirates
Louisville Stallions
San Antonio Undertakers


South Atlantic


South Carolina Destroyers
Virginia Swashbucklers
Atlanta SaberCats
North Carolina Gunners
Orlando Tigersharks
Caribbean Hurricanes









Eastern Conference


Colonial


New York Skyscrapers
Connecticut Rockets
New England Nightmares
Portland Breakers (Maine)
Manchester Revolution
Rhode Island Reds
Boston Celts


Appalachian


New Jersey Wrecking Crew
Washington Generals (DC)
Delaware Diamondbacks
Baltimore Tigers
Philadelphia Steam
West Virginia Coal Miners










Pacific Super Conference


Western Conference



Midwestern


Colorado Gunslingers
St Louis Arsenal
Des Moines Blackhawks
South Dakota Stampede
Omaha Bulls
Kansas City Tornadoes
North Dakota Mustangs


South Pacific


Los Angeles Gladiators
Honolulu Sharks
Arizona Wranglers
Las Vegas Mavericks
New Mexico Invaders
Oklahoma Wildcats










Northern Conference


Pacific Northwest


Anchorage Wolves
Seattle Thunderbolts
Oregon Silverbacks
Montana Crushers
Idaho Bighorns
Cheyenne Warriors
Utah Raptors


Great Lakes


Chicago Monsters
Milwaukee Indians
Detroit Demons
Minnesota Mountain Lions
Indianapolis Enforcers
Columbus Bulldogs






Armorbeast

Ultra Bowl Championships

1907
1908
1909
1910
1911  Chicago Bruins
1912
1913
1914
1915  Chicago Bruins
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929  Oklahoma Wildcats
1930
1931
1932
1933
1934
1935
1936  Rhode Island Reds
1937  Rhode Island Reds
1938
1939
1940
1941
1942
1943  Des Moines Blackhawks
1944  Washington Generals
1945
1946
1947  Chicago Monsters
1948
1949
1950  Columbus Bulldogs
1951  Los Angeles Gladiators
1952
1953
1954
1955
1956
1957
1958
1959 Portland Lumberjacks
1960
1961
1962  Columbus Bulldogs
1963
1964
1965  Memphis Maulers
1966  Montana Mammoths
1967
1968
1969  Birmingham Grizzlies
1970
1971
1972  Delaware Diamondbacks
1973
1974  New Jersey Wrecking Crew
1975
1976  Idaho Bighorns
1977 
1978
1979
1980
1981  Connecticut Rockets
1982
1983  Birmingham Grizzlies
1984
1985
1986  Mississippi Gamblers
1987
1988
1989
1990  Oklahoma Wildcats
1991
1992
1993
1994
1995
1996
1997 
1998  Arizona Wranglers
1999  Memphis Maulers
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011  Chicago Monsters
2012
2013
2014
2015  Birmingham Grizzlies
2016

RULES

The standard USA-AFL playing field is 100 yards long and 62 yards wide with 5-yard endzones on each end for scoring. Touchdowns count 5pts with a 2pt conversion attempt. If they succeed with the 2pt conversion, they then kickoff from their own 35yd line to the opposing team. There are no "chain crews" in the USA-AFL as the First Down markers are each of the ten-yard lines marked on the field. Thus, within the opponents ten-yard line, you have four downs to score unless a defensive penalty results in replaying a down. Flagrant penalties can result in a player being made to sit out a number of downs as well as the possibility of a penalty point and ejection from the game based on severity.

If a team gains a 14pt advantage, they then have only three downs to make a first down conversion. If a team goes up by 28pts, their second-string players take the field with the goal being to help eliminate blowouts. Teams in the USA-AFL can be made victims of their own success because every game is expected to be competitive. Once their lead is cut down below 14pts, the team regains their fourth down privilege and if their score drops below a 28 point lead, their first-string players can return to the field. This also serves to encourage that teams give their second-string players adequate training time to prepare for every game as if they might play for a substantial time.

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There are twelve players for each team on the field. If the game is scoreless or tied by the 4th Quarter, two players are removed from the defensive line making it a 12 to 10 player game. Overtime begins with a coin toss if the regular game ends in a tie. Each team is restored to full strength. There are no penalty points in Overtime and the only way to score is a Field Goal or Touchdown. The team with possession first must score first as their opponent will have the ball for at least one possession and if they score, they win. If Overtime ends in a tie, it falls to the foot of the Field Goal Kickers with each getting a chance to score until the other fails to answer.

Any player can be in motion as long as there are enough players on the line. There are no fair catches allowed as all punts must be returned or the team is assessed a penalty point deduction from their score. To either side of the goalposts are one of two 30ft by 30ft rebound nets keeping the ball in play longer as any kicked or thrown ball that hits them is a live ball. Missed FG attempts can be returned to avoid kickoffs. Referees make fewer penalty calls in this league as they focus on flagrant violations and violations that directly affect the play itself. Instant replay referees can reverse calls on the field but they have to make the call before the next play begins.

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ONE POINT RULE

The USA-AFL uses a One Point Rule to address several issues. To encourage teams to score more, a FG kicked within 20yds of the goal line counts just one point. If an Overtime game ends in a tie, the FG Kickers attempt a series of 1pt kicks which continue until the other kicker fails to answer. Penalty Points are used to help reduce unnecessary violence by taking 1pt from the guilty team and awarding it to the victimized team. There are no fair catches in the USA-AFL and 1pt is awarded to the kicking team if the receiving team refuses to return the ball. A successful goal-line stand by the defense on a First & Goal results in a 1pt award and change of possession on their own 20yd line.

TWO POINT RULE

The most obvious Two Point Rule is after a touchdown when a scoring team is given the ball on the opponents 2yd line and one try to score an extra 2pts. Another 2pt scoring opportunity is a FG from between the 31yd and 40yd line. Being tackled in your own endzone by an opposing team or stepping out of bounds while in your endzone results in a 2pt Safety for the opposing team. Downing a kickoff in your opponent's endzone results in 2pts but recovering an opponents fumble in their own endzone after a kickoff is a touchdown. Committing a penalty resulting in the ejection of a player and faking an injury to give your team an advantage results in the victimize team gaining 2pts.

ADDITIONAL SCORING

Kicking a FG from between 41yds and 60yds counts 3pts while any FG from beyond 61yds counts 4pts. A kickoff that goes through the opposing team's goalposts counts 3pts. Sideline interference with gameplay on the field results in a 3pt penalty for the victimized team as no one on the sidelines should become involved with players on the field unless authorized to be on the field of play. A standard touchdown counts 5pts but a touchdown with a penalty point counts as a rare 6pt touchdown. Returning a kickoff for a touchdown results in 7pts and an immediate kickoff to the opposing team to speed the game along.


Schedules & Team Roster


The USA-AFL plays an exhaustive 24 game regular season with no pre-season matchups as every game counts on their schedule. There is one bye week at mid-season with one Super Conference getting theirs on week 14 and the other getting theirs on week 15 giving each team one week at mid-season to rest and prepare for the second half of the season. Each team has a total of 42 players with 12 players on the field per team. The USA-AFL requires that every player plays at least half the season they are on the team. This is four players more than the traditional US game and three more than the traditional Canadian game.

Development Leagues

Development leagues operate under their own rules and systems of play. They are governed by the WFF but are under contract to the USA-AFL to supply them with players. Most of the development league owners are private investment partners with the USA-AFL as stockholders in the USA-AFL itself. When players are injured, they are sent down to the development leagues on the sidelines to attract fans and to help the staff develop better teams. This requires a higher level of strategy where players play quarters, halves or entire games to meet this requirement.

They use this to create the equivalent of an "off-week" for players who need time to recover or rest for a week or two during the season. From a very early time, the USA-AFL recognized that while the game could be violent it didn't have to result in career-ending injuries. Part of this had to do with how little they paid players in the early half of the league's existence and the fact they had additional jobs to pay for their families well being. Efforts were made to take players off the field who were injured and even though they did not recognize concussions as damaging early on, they did require players to sit out the rest of the game if they seemed impaired by head injuries.

This policy began after a Chicago Bruins player was awakened using smelling salts after a head injury and dropped dead during gameplay from what turned out to be a severe brain injury. While part of the game includes injuries, the USA-AFL would allow injured players to play unless their injuries are deemed life-threatening. If they cannot play, they are sent down to the development leagues to help build fan support and to take on coaching jobs until ready to return. If their injuries impede their ability to play, they will not return to pro status and can be permanently replaced if they do not recover their former abilities to play at the pro level.

Entertainment & Awards

The USA-AFL is also about trophies as all teams have some sort of trophy they present during a match-up where the winners keep the trophy until the next time they play one another. These trophies generally take three primary forms as there are coins, statues and cups. Almost all of these show signs of age because if they aren't one of the older teams, they inherit objects once used by defunct teams or objects of value donated by people of importance.


The USA-AFL employs a network of marketing experts whose sole job is to find ways to reward fans for attending games. This includes halftime and postgame shows with live entertainment which often takes a form specifically tailored to the surrounding fan base. It can also take the form of the latest hit movies broadcast on stadium theater screens. In Omaha Nebraska, this often takes the form of rodeos as an example of a specific form of entertainment unique to them. In Indianapolis and Atlanta, their stadiums were designed for auto racing as entertainment after games.

These marketing specialists do everything from arranging dinners at expensive restaurants to providing new cars. They also oversee investments back into these communities which helps them to secure financial aid and goodwill within their host city and state. They are heavily involved in providing charity and organizing community efforts to improve the lives of others.


Rockefeller Cup

The Rockefeller Cup was provided by industrialist J.D. Rockefeller in 1907 who lent it to the USA-AFL for its first championship game. With its true origins and value yet unknown, it was purchased by league owners who admired the gold and silver cup as a beautiful work of art. It was first treated roughly by the winning team who drank beer from it to celebrate their victory before it was later revealed as the work of Bavarian craftsmen possibly from the 17th century. An enormous base was built around it in the shape of a sterling silver beer keg and a large crystal cup would then be added to its top held upon the backs of three gold, Atlas type characters for stability.