August 11, 2020, 11:41:34 am


The Dark Side of Fantasy...

Aos Sí (WIP)

Started by Armorbeast, January 30, 2020, 01:50:58 am

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January 30, 2020, 01:50:58 am Last Edit: February 01, 2020, 03:00:29 am by Armorbeast
Aos Sí
The Aos Sí are a clade as diverse than humans in that they come in many shapes and sizes. Although more commonly known as Fae and Elves, the name Aos Sí refers to their common ancestry and the "An'Fuil" (The Blood) they share in common. The origins of the Aos Sí are recorded in a book called the Bókeðakyn (Book of Lineage) which, legend states, was created by an Álfar priest named Jhaan after he stole a mystic runestone from the Highborne seeking forbidden knowledge.

Paying the ultimate price for his thievery, he would be unwittingly poisoned by it and gave orders for his apprentice to create the Bókeðakyn from his body following his death. His flesh would become vellum for its pages, his blood its ink and his bone its outer bindings. But it was his assistant Álaisa Mundbora who summoned his spirit to learn his knowledge to create the Bókeðakyn before joining with him as its spirit guardian. As for the stone itself, it would be returned whence it came as it was too dangerous for any to possess beyond its prior owner.

So it is that secret knowledge tells the tale of the Aos Sí begins at the dawn of time itself with a Sprite-like creature called Ʋǐla. They originated on a world called Dehmōs which had been fashioned into a life-bearing world by the hands of the Angelic Host and destroyed during the War of Angels. Remnants of this world had become absorbed into the Abode of Gods. While its populations had perished, something of them survived as spirit orbs which eventually evolved into the Ʋǐla.

Elves & Faeries

The Áosáin ruled a dying galactic empire sending its emissaries to distant worlds where they used cunning and diplomacy to secure ascendancy. The most powerful of the Áosáin called themselves the Paig and claimed descent from demonic gods which they worshiped. Some of their number became marooned on a world known as Àva'Làrra where they found their way into the Abode of Gods seeking greater power and conquests. These became the first of the Aos Sí who calling themselves Vættir

The Vættir established themselves upon a broken fragment of Dehmōs where they encountered and developed a taste for, the Ʋǐla. By devouring the Ʋǐla, their energies had become impossibly mixed and their final evolution into the Aos Sí was completed. From them came the Fǣge (aka Fǣ; Fae, Fay) and, from which, new sprite-like entities called Faeries whenever a Fǣge perished. They would continue to evolve into a being more of spirit than flesh while others evolved into creatures more of flesh called the Álfar.

Because of their link to the Ʋǐla, they consider themselves to be ancient cousins of the clade known as Órçs but only in a sense so distant that very few care to know this. It's a relationship more often based on hatred by the Órçs and denial by the Fae where Álfar are more open to this relationship. The name Aos Sí is a generic name for all who are descended from the Vættir and has a meaning denoting them not as gods, but as something more "sublime". Even the lowest of their kind consider themselves thus or, more simply, as enchanted beings.

The Highborne

From the Vættir evolved a race vain and arrogant in their beauty calling themselves the Highborne. These began seeing themselves as a higher form of divinity and made war with the Gods who they saw as lesser beings. While the Fae and the Álfar evolved into new and divergent forms, the Highborne became increasingly withdrawn into Rígdacht Ceilte (The Hidden Kingdom) concealing themselves until a great war erupted when they were beset by demonic creatures calling themselves the Dōmaz'bhrentōr (Doombringers)

These "Doombringers" embraced what they called the "Dark Way" and sought the destruction of the Highborne for embracing the "Light Way". During the war, they revealed the Highbornes greatest secret as it was they who gave birth to the Doombringers  and that they were using their magicks to conceal that they were devolving into these demonic creatures. To preserve their beauty and sense of nobility, the Highborne had devoted themselves to opposing forces called the "Light Way" hoping to undo what was becoming of them.

The Highborne defeated and expelled the Doombringers but became even more isolated thereafter due to the toll it took upon them. When the Abode of Gods became merged into a single world called Goðheimr, the Highborne became myths and legends whose existence would become largely forgotten.  But, their name would live on among some of the ruling elite that descended from them and they would not always remain hidden as some among them became meddlers in the lives of others because their own lives were both mundane and boring.

The Vanir & Tuath Dé

Some among the Highborne wished to escape their dark fate and intermarried with various gods giving birth to the Tuath Dé and the Vanir. The Van were a race of gods that had destroyed themselves through endless wars until the Highborne arrived led by Ḫaldi. He would evolve them into a race of fertility gods to replenish them and to pursue a course of making love, not war. This would not always be easy and, indeed, it would lead to their defeat in battle against another race of gods called the Annarr who had also been destroyed by war.

The Annarrian god Vahagn then claimed a kingdom of gods called the Tivar transforming their lands into his new kingdom of Vanaheimr. The newly created Vanir were made complete when Vahagn took an Álfarian princess named Svanbani (Swan Killer) as his queen and invited the Álfar to intermarry with them. Vahagn's true name was Villi which is notable because his brother was Óðinn with which the Vanir became strongly bound following the Æsir-Vanir War.

The Tuath Dé who themselves are descended from the Nemedian Gods (Muintir Nemid) and members of the Highborne. Following a series of disastrous wars with the Laigan of Labraid Loingsech and the Fomorians, the Tuath Dé escaped to find refuge on a broken world they called Tír na nÓg which was also where a group of gods calling themselves the Wanes had arrived after a schism formed between themselves and the Vanir after the Æsir-Vanir War.

The Vanir were gods of the Sun and the Wanes were gods of the Moon who refused to accept the terms that ended the war with the Æsir. Rather than make war, the two races of gods found reason to intermarry choosing to accept the god Eochaid Ollathair (The Dagda) as All-Father. However, the Wanes chose to establish their own clan accepting the goddess Danu as their ruler and re-establishing themselves as the Tuatha Dé Danann in her honor with the underworld god Dôn accepted as only slightly less than her equal.


Álfheimr is the name eventually given to the world the Aos Sí called their own and originates with the Álfar themselves having become the majority population. It was called by many similar names such as Elfenland, Elfhame and Elphyne with Elfame, being the land of the Fae. The most powerful among them would be the Dökkálfar and Ljósálfar (dark and light elves), beings dedicated to the war between darkness and light being waged by followers of the "Dark Way" and the "Light Way".

The creation of Goðheimr tore Álfheimr asunder forcing many to flee and the so-called "Lowborne" migrated into the Worlds of Shadow. In particular, many of the Elves and Fae fled to Arwenn which Álfheimr was linked to via several dimensional doorways. When the region of Álfheimr became quiet as if finally accepting it was now part of this new world, the Álfar reasserted themselves but remained dominated by the Dökkálfar and Ljósálfar.

While connected to Arwenn, the Álfar tend to be racist towards halflings who intermixed their blood with other races. The Aos Sí call them Lowborne because their Álfar lineage is an extremely diluted form of An'Fuil and, often enough, the only sign of their heritage are their pointed ears. For this reason, the Lowborne generally use the more generic name for themselves as Elf representing all "elf-like" beings equating its meaning with "enchanted".

While the most powerful of Álfar and Fae are as tall or taller than humans, their size becomes smaller based on the areas where they are found because of their Ʋǐla ancestry. Ranging in size from a human finger to a human child, Elves are often mistaken for Faeries and vice-versa but no Faeries dwell in Álfheimr. While the two races can intermarry and produce hybrid offspring, these occurrences happen elsewhere because Elvish races and the Fae are inherently racist towards one another.

Tír na nÓg

With the creation of Goðheimr, Tír na nÓg became reborn as an island paradise ruled over by the Tuatha Dé Danann. Fae known as the Shee'Ár (from which the Sídhe descend) migrated to this island paradise where they made war with the Tuatha Dé Danann before falling in defeat. Accepting the Tuatha Dé Danann as their gods, the Shee'Ár were followers of the "Light Way" and established the Seelie Court to rule beneath the gods but above the Fae.

Their rule was enforced by the Teine'shee (fire fae); a powerful people born of the Shee'Ár who can manipulate fire as solid energy, change their size and fly. Opposing them would be the Sluagh, the Unseelie Court who represent the "Dark Way" among the Fae. They are much more diverse number of individual Fae often taking the form of Changelings and cursed beings known as Dark Fae. The Dark Fae are far more dangerous because there are so many different types and almost all of them are malevolent in their nature.

Where the Álfar intermarry with other races, the Fae pass on their energies often in the form of a curse cast by the Dark Fae. From these cursed souls tainted by energies from the An'Fuil, there emerged a new race called the Sìth. Each bore the scars of the creatures they had been but their mortality had since fully disappeared leaving only the An'Fuil to preserve them. From the Sith, the Sluagh created the Caróg and Préachán (both meaning crow) to serve as their enforcers.

Tír na nÓg would be a magical place where the Seelie Court prevails. It is a place where Faeries twinkle about among the insects pollinating and bringing life making it the paradise that it is. Ruling above the island kingdom is Sliabh na nAthair (the Mountain of Souls) which serves as the home for the Tuatha Dé Danann while Oberon and Titania rule the Seelie Court. The Unseelie Court lay hidden within a vortex of stormclouds and mist surrounding Sliabh na Cnáimhe (Mountain of Bone) ruled over by Mundark and Morgan le Fey.


The mythological origins of the Svartálfar (black elves) have them emerging as maggots from the rotting corpse of Ymir. The myth begins when Đwerȝaz dug their way into the subterranean region they called Svartheimr (Black World) spawning a race called the Svartdvergr. The Svartdvergr were Đwerȝaz who had died and been buried only to have an algae form around their bodies transforming them and creating a cocoon around their bodies from which they would be reborn as black-skinned dwarves.

Dökkálfar would discover this place when Goðheimr was formed and wage a war to make it their own creating halfling offspring called the Svartálfar. Leading an army of these Svartálfar, the Dökkálfar Prince Seniral would be defeated but escaped to Arwenn where there was an open doorway between worlds underground. They discovered that life from Svartheimr had found its way into these subterranean regions which became renamed Svartálfaheimr and where they became followers of the "Dark Way".

Svartálfaheimr is a place of darkness lit by plants and creatures with bioluminescent abilities to create their own light. Algae, growing everywhere, transfer some of their bioluminescence to stone and crystals throughout the realm to which the Svartálfars eyes evolved to see better in darkness. It is this adaption that creates the myth that Svartálfar turn to stone in the light as they'll go temporarily blind if they step into bright sunlight without something to cover their eyes.

As in Svartheimr, burying the dead in Svartálfaheimr results in them being reborn as Svartálfar even if its only a part of them. This only works if they are followers of the "Dark Way" and the use of dark magicks can summon fallen Dökkálfar to be reborn as Svartálfar to increase their power. Álfar join their number by evolving as the "Dark Way" changes them and they too can be reborn as Svartálfar by being buried in its soil. Svartálfar can procreate normally as they are creatures of flesh, but their children mature quickly into young adults.


Followers of the "Light Way" believe that their ultimate journey will take them to a heaven known to them as Víðbláinn where their souls will be purged of all darkness. Adherents to these ideals tend to become more zealous by losing faith rather than gaining it. Pursuing the "Light Way" means having faith in others to choose the "right way" which is a path of goodness and benevolence as best one can do. But, as they grow older, they become less patient and confident in others to do this.

The inevitable outcome of this is that the pursuit of Order becomes one of oppression and suppression to a point that the life they once cherished can become viewed as parasitic or in the way of a disease destroying the body. Víðbláinn is thus, more of a prison for such beings rather than being viewed as something to be embraced and the Ljósálfar and Hvítálfar (White Elves) seek a path of less resistance where they reincarnate to begin their lives anew rather than to continue them. 

Where the Svartálfar seek immortality and become more chaotic as they age, the Hvítálfar are often content to embrace mortality as to live too long and seek immortality leads to nihilistic tendencies. In this, they become worse than Svartálfar as what they destroy they do not seek to rebuild as theirs becomes a belief in sterility and nothingness. Thus, the denizens of Víðbláinn and those evolving into them are viewed as being more evil than darkest night because the purest light burns everything leaving it void and barren.

Víðbláinn is called a place of ghosts because within it are illusions of what exists within the mind of anyone visiting there. There are many dangers in this as illusions can be made real to cause harm or even escape from Víðbláinn as physical reality. While being part of Elven lore, the inhabitants of Víðbláinn are seen as Fae as all which made them Álfar has been burned away leaving only those energies of the Fae shared via the An'Fuil. Known as the Váfaálfur (Ghost Fae), they are solitary beings who can't even stand to be in the presence of one another.

The Way

The Aos Sí view all living things as part of a singular life force where each living being has their own role to play within it. For most, this is a spiritual journey that doesn't necessarily mean religion, nor would it exclude religion. Known simply as "The Way" (An Bealach), it is for all living creatures to find their own place and to guide others along "The Way" should they desire or allow it. "The Way" has many names and many teachers leading to its portrayal as a World Tree of the Aos Sí called Tharve, for which they are sometimes called Thurven.

The World Tree is depicted possessing many branches, and many roots, each leading to a common core with the "Light Way" at the top, followers of the "Dark Way" at the bottom and the rest representing the trunk or body of the tree. In death, they provide nutrients to the World Tree from which they believe they will be reincarnated as a belief system that consciousness, awareness and the soul are reborn to continue their journey. For this reason, it is symbolized by insects emerging from their cocoons with the butterfly being most symbolic of them all.

This also lends itself to a search for enlightenment which isn't viewed as necessarily excluded from followers of "The Dark Way". Enlightenment is a journey in search of knowledge and all that differs is the knowledge sought and the means for which it is achieved. An evolution in mind and spirit is what they seek with the body being changed as a result of the paths they choose or inherit. They can embrace spiritualism, worship nature, devote themselves to their own well-being and that of others... or not!

They might just enjoy life for what it is while trying to make of it what they can. "The Dark Way" is equated to malevolence and Chaos while "The Light Way" is equated with benevolence and Order. But Order can breed stagnation and complacency so that there must be darkness and Chaos to tear away, to destroy, to kill and to bring change so that the process of rebuilding can begin anew. A follower of "The Light Way" can be enticed into the darkness for the greater good and a follower of "The Dark Way" may embrace the light for the greater wrong.

The Dark Way

Aos Sí faith is steeped strongly within a theme of darkness vs light and, often enough, life vs death. But it is not necessarily one of good vs evil as they understand the concept that a follower of the "Dark Way" can achieve good ends and that a follower of the "Light Way" can do horrific things to achieve wrongful ends. Followers of "The Dark Way" might worship gods or become thralls of demons if it serves their ends where followers of "The Light Way" are far less likely to do so.

When the Áosáin goddess Avlynn intermingled among the gods alien to her, she took the name Eurynome and sired a child by the god Dyḗus. Naming the serpent god Ophion, legend states that she created the world with him but that he boastfully claimed to have created it by himself for which she knocked out his teeth and threw him into the Underworld. In reality, they shaped the realm that became Álfheimr and became imprisoned by the Tuatha Dé Danann within Sliabh na Cnáimhe with some legends saying he was their father by the goddess Danu.

To some followers of "The Dark Way", Avlynn and Ophion became gods and a unifying force meant as a message of hope for those who have none. But, these beliefs would also spread among followers of "The Light Way" who found value in them. Transition must come to all things and change is necessary for survival. Suffering must be endured to grow stronger and to overcome adversity. Oneness with your surroundings will sustain you even when things are at their most bleak.

Soundmopi - LEID (Epic Choral Battle)